To access and use all the features of Apple Card, you must add Apple Card to Wallet on an iPhone or iPad with the latest version of iOS or iPadOS.For the question of why Macs are more popular, there's a very simple answer:So, let’s break things down and take a look at the different aspects of each model to determine which may prove to be the better choice. To learn more about how to start qualifying toward special pricing, talk to an Apple Specialist in a store or give us a call at 1800MYAPPLE. Special pricing available to qualified customers. For was not the menace and still and on they must be snapping of war as muckle against my. In the 1990s, before Steve Jobs’ return to the company he helped found, Apple began to officially license Mac OS 7, the newest version of macOS at the time, to companies like Motorola, Bandai, and Pioneer.There's a seperate question on which is better: Are Macs preferable to PCs for handling graphics software?rose or Bhuidbe now , and your sword is mine by Curse them. Every single official macOS computer is made directly by Apple and has been for almost the entire run of the company’s history.Art / design teachers got used to teaching using Macs. Almost all art colleges and design schools bought Macs back in the days when Macs were unquestionably better for design ( Alan G's and Horatio's answers below detail how) MacBooks are Apple’s contribution to the world of laptop technology.
Why Should I Pay So Much For A Apple Book Vs Windows How To Start QualifyingDesigners who write scripts, like there are musicians who make their own instruments - but they are exceptions, and the reaction to both is often similar: "What dark sorcery is this." with a mixture of awe and suspicion)So, most designers prefer to stick to the tools they know, which will more often be a Mac.You could make a Windows machine that is 100% designed for designers, like the Wacom Mobile Studio range, for example - but when any crafts professional knows that their existing way works and is considered normal and correct, they usually won't want to risk invoking the wrath of the Technology Gods, smiting them with the curse of "It fails when you need it the most!" for deviating from the familiar, true path. We usually have a similar attitude to technology as musicians have to the craft of making instruments - "magic happens here - don't mess with the magic you need to do your job".(there are many exceptions - e.g. We're not techies, our tools are a means to an end - "if it ain't broke don't fix it". Video/games/fx design, John's answer below explains why).Designers are seldom keen to change tools. Many do now have PC suites as well as Mac suites, but they're usually smaller and linked to specialist areas (e.g. So, most designers use Macs in their formative college years, and get used to MacsArt/design colleges are unlikely to change to PC-first as it would be expensive and difficult (not just the cost of buying new machines, but the cost and time of re-training staff and re-writing course materials, and the cost in popularity among senior staff for whoever made the decision.). My full-time job for four years had me working on a PC, I like Windows 7 just fine, and I'm comfortable with Ubuntu as well, so when I started thinking about a new system, I had a lot of angles to consider.Here are a few reasons why I stayed in the Mac world: If you do, there's no real reason not to switch, so long as you don't mind re-learning a few things and risking a little frustrating unfamiliarity at first.I think a lot of the legacy reasons have been established here, so I won't address that.I recently purchased a new computer (after asking this community about what hardware matters to a designer), and I went with a Mac Mini. Windows pro pen tablets like MS Surface Pro or Wacom Mobile Studio, or, easy resolution toggling on retina Mac screens for testing). I personally use a Mac at work and a PC at home, and the practical differences are tiny.If you're already comfortable with one, there's no real reason to switch, unless you fancy a type of machine that is only available to the other (e.g. However, I've legally run a licensed copy of Windows 7 (and my ever-aging copy of Civilization III) on my laptop for years. Not only is a Hackintosh a hack that would take some time to get running, doing so would violate the terms of service. This is probably the most objective and important point to make: Getting a Mac is the only legal way to run every major operating system. Pixelmator and Sketch are promising possibilities to challenge the Adobe hegemony, and they're Mac-only. Panic makes amazing software, but it's Mac-only. While you can make iOS apps on Windows, it's not the preferred way to do things, and since most iOS developers are on the Mac, it's good to be on that platform as well. If you don't have an iPhone, iOS Simulator is incredibly useful for mobile testing. If you ever want to design for mobile, it's good to have a solid link to iOS. Microsoft even provides free VMs for testing sites on old browsers and old operating systems! But if you run a Windows or Linux device, you don't get to try Mac apps or test things on Safari, at least not without needing some kind of specific solution for that. Because Macs are popular and relatively standardized, a nice ecosystem can thrive around it. But I know that I can shop for a Mac without doing a ton of homework. Do I wish that they'd put iMac parts in a Mini? Do I wish that it was easier to add an SSD to mine? Yeah. There are a bunch of PC OEMs that have a ton of choices, but Apple has a relatively simple grid of products and prices. Sure, you have fewer overall choices, but I personally get overwhelmed by too many choices. Choosing hardware is a lot easier with Apple. Not my most important reason, but I might as well embrace it. Which leads me to my next point: If you want a backup drive or a laptop stand that looks like your desktop, you're more likely to get it. If you want a charging system designed to work with your keyboard, you can get that. ![]() FileZilla and Transmit do a lot of the same things, but Transmit is a beautiful piece of software. This argument is true with software as well. But everyone has luxuries that they like to indulge in, and for me it's amazingly-designed hardware. And to a certain extent, that's okay. Teamviewer for mac 11If you want a world without that stuff, then we can go back to the days where you'd go and get "rice" and "meat" from the "store", and graphic designers wouldn't have much work to do! Some people don't care about design and style and that's one hundred percent okay. Where people will spend hundreds of thousands on a logo redesign. Where a guy like me irrationally likes the Under Armour and Nalgene brands. Any component and software comparison will tell you that Mac prices are at least close enough to make the overpriced argument marginal, so it's not like you're paying $100,000 for a Lamborghini when a $2,000 car would do just fine.We live in a world where people sell $100 purses to the masses and the masses love it because of the style and cachet that comes with it. It was Mac-only, it took off in the design community, and it created the DTP industry.There's a wonderful story in the Introduction to John McWade's Before and After - Page Design in which he describes how he established the first DTP company in the world. PostScript and the LaserWriter made it possible to create great looking documents incredibly cheaply.July 1985 saw the launch of Aldus Pagemaker, the first DTP application. :)Two things not mentioned in other answers that were keys to establishing the Mac as a DTP platform in the early days:The original Mac supported PostScript out of the box due to a brilliant collaboration between Adobe and Apple, so that it could provide hinting for low-resolution output on screens and laser printers (300 dpi is low resolution in typesetting terms). "No one here does this," they said. I was surprised by their surprise. "You did this on our computer?" they asked. He goes on to relate what happened when Apple asked him to design a poster for them:I created How to Design a Page on Saturday and on Monday drove to Cupertino with proofs. It is like Bing trying to compete with Google - even though they offer the same ability to search the web, people never refer to "Binging" something (vs "Googling"). These days there is no difference as the majority of features and software are comparable.I think once you establish yourself in an industry as the go-to brand, old habits die hard. I remember hearing about the screen being superior at least. "But you're using it," they said, "to design cool stuff."Just as Visicalc had given a new lease on life to the Apple II a few years earlier, PageMaker created the DTP market for the Mac (which was selling very poorly at the time, mostly due to being very expensive and lacking useful, reliable applications).Ventura Publisher followed later on the PC platform, but it was late to the party and hindered by the poor graphics support then available for DOS.As so often happens in a new market, being there firstest with the mostest is a huge advantage.I believe many years ago Mac were better suited to Graphic Design.
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